You own the Speedernet Sphere Premium 3D version? Here is how to add a 3D Mesh.
|To add a 3D mesh to the panorama, click on the 3D Mesh element and drop it onto the scene.|
|The 3D Mesh element appears on the scene as a pictogram.|
In the Elements column, rename the element.
To define the aspects and the states of the element, click on the Properties icon in the Elements
A window where you can find the “add a 3D mesh” button opens up. By clicking the button, you can select and associate a medium to the 3D mesh element.
Note: Remember to add 3D media to the Media Manager and add them in the project using the “Existing media” button.
As soon as an element is inserted, it becomes visible in the “Properties” window. You can either replace it thanks to the “Replace media linked to the aspect” , or you can suppress it.
Sphere is equipped with an animation mixer glTF. It allows you to import one (or more) of your 3D object’s glTF animation(s) then set their playbacks.
You can also access glTF animations via the “Aspects/States” tab of the 3D object’s “Animations” window (1).
Click on this window’s “+” (2) icon to add a new animation. Select the “glTF” option (3), then click on the “add an animation” mixer. Finally, unfold the glTF animations list (4) and select the one you need.
In order to learn more about 3D object animations, you can read this article. A 3D mesh element has one or more aspects, as well as one or more states. They both have their own section in the element’s properties window.
A 3D mesh object’s aspect is it’s visual representation. A 3D mesh element can have multiple aspects depending on intended interactions.
For instance, you decide to put a box on a desk in a scene you created. At the beginning of the experiment, the box is closed and will later open up due to a scheduled interaction. Thus, the box has two aspects (or visual representations) : an open box, and a closed one.
The yellow flag represents the initial aspect of your element (when the experiment begins).
To add a new aspect, click on the “+” symbol in the “Element’s aspects” section, then import the 3D mesh medium in connection with this aspect thanks to the “Add a 3D mesh” button (5).
Warning : 3D mesh elements previews will not show up in the “properties” window’s thumbnail. Only the software logo will appear in the thumbnail. You can find the 3D mesh element added directly in the scene.
A state defines an element based off two characteristics :
- Its visibility
- Its interactivity
- Its seizable
- Its highlighted
When adding a 3D mesh element, two default states are suggested in the “Element’s states” section : “Visible/Interactive” and “Invisible/Non interactive”.
You can modify and adapt those states according to your needs.
You can use multiple visibility and interactivity element’s settings in order to fulfill your interactive scenario’s necessities.
For example, a button could have a “non clicked/selected” state, which means it would be visible and interactive.
Once you selected/clicked on this button, it could for instance become invisible.
To add a state, you have to click on the “+” symbol. The yellow flag is meant to set the default state of the element, just like the yellow flag on the panoramas list.