You own the Speedernet Sphere Premium 3D version? Here is how to add a 3D Mesh.
|To add a 3D mesh to the panorama, click on the 3D Mesh element and drop it onto the scene.|
|The 3D Mesh element appears on the scene as a pictogram.|
In the Elements column, rename the element.
To define the aspects and the states of the element, click on the Properties icon in the Elements
A window will open. Click on the “Add a 3D Mesh” button to select a media to associate to the element.
Note: Remember to add 3D media to the Media Manager and add them in the project using the “Existing media” button.
When a media is inserted, it is visible within the Properties window. You can replace it using the corresponding button or delete it.
Sphere is equipped with what we call a glTF animations mixer. This enables you to call one or several glTF animations from your 3D object and then to configurate their playback.
You can access the glTF animations from the Properties window of the 3D object in the “ASPECTS/STATES” tab.
In this window, the “Create a glTF animation” button enables you to create the animations mixer.
To learn more about animating a 3D object, read this article.
A 3D Mesh element can have several aspects and several states. A section of the window is dedicated to each of them.
The aspect of a 3D Mesh is its visual representation.
The 3D Mesh element can have several aspects depending on the planned interactions.
For example, in a scene, there is a box placed on a desk. At the beginning of the experience, the box is closed. It opens after a programmed interaction. Thus, the box has two aspects (visual representations): an open box and a closed box.
The yellow flag indicates which the initial state of the element is.
To add a new aspect, click on the "+" symbol in the "element aspects" section and then import the media (3D Mesh) corresponding to that aspect using the “Add a 3D Mesh” button.
Note: For 3D Mesh elements, the preview doesn’t appear in the thumbnail of the Properties window; only the software logo appears in the thumbnail. You can see the added 3D Mesh in the scene.
A state defines a 3D Mesh element in two ways:
- Its visibility
- Its interactivity
To meet the needs of your interactive scenario, the visibility and interactivity of your element can be multiple. A button can have a “non-clicked” state for which it will be visible and interactive for example. Once visited, it can become invisible.
States can be added and edited through the “Element states” section. To add a state, click on the + symbol.
The yellow flag, as for the panoramas, indicate which the initial state of the element is.