The animations tool enables you to animate the elements in your scene. This tool is available from the Properties window of the element you want to animate.
You can define animations for both 2D and 3D objects.
Adding an animation
In the Properties windows of the element, click on the “ANIMATIONS” tab (1) and then click on “+” (2) to create a new animation.
The newly created animation will appear in the column to the left of the window (3). Rename it.
Configurating an animation
On the right of the window, you have access to the parameters of the animation of your element.
Click on “Advanced options”.
Target (4): Enables you to define the corresponding target for the animation. The target can be the whole element (all its aspects) or one aspect in particular.
Destination (5): Enables you to define the animation for the element. You can either define an absolute or relative destination.
- Absolute: This is to define the destination of the element in the space.
Select the animation(s) you wish to create by ticking the box(es) next to “Go to”, “Look at”, “Scale” and/or “Opacity”.
To define an animation related to the position, the rotation or the scale of the element, you can directly enter the data in the fields for axes x,y or z.
You can also activate the edition mode . This feature enables you to manually define the desired animation using the positioning tools in the 360 or 3D view. Your changes will impact all the axes of the element.
Validate the animation by clicking on the “validate” button or cancel to go back to the “ANIMATIONS” window.
Regarding the opacity, you can enter it directly in the dedicated field.
- Relative: This is to define a destination for the element with respect to its own position.
Click on the “Relative” button to activate it. Contrary to the absolute destination, for a relative destination, you can edit only one axis, independently of the others, by ticking the dedicated box.
Interpolation (6): Enables you to define the interpolation of the motion for the animation you created.
Depending on your needs, you can:
- Decide if the animation can be played once, several times or indefinitely
- Set the duration of the animation
- Go back and forth from the beginning to the end of the animation and vice versa (ping-pong effect)
- Define the type of acceleration of the animation:
- Linear: the same speed from beginning to end
- Ease In: a slow acceleration towards a more and more quick speed
- Ease Out: a quick acceleration towards a more and more slow speed
- Ease In Out: a slow acceleration towards a more and more quick speed and vice versa
You can deactivate the interpolation feature by clicking on “On” to turn it to “Off”.
You can create as many animations as you want for one element. You can also duplicate and delete an animation using the corresponding buttons in the column to the left of the window.
Once you have defined the animation(s) for the element, you can trigger them using either the “CONDITIONALS” tool or the “EVENT” tool depending on your scenario.
You can also read this article on: Animating a 3D object (glTF animation).
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