In this tutorial, you will learn about "3D View" in Speedernet Sphere. 💻😀
This view is mainly used when carrying out a 3D project.
At the opening of a scene, by default, you find yourself with the "360° View". Click the "Camera Options" button and then click the button to switch to the "3D View".
Unlike the "360° View" which places the camera in the center of the scene, the "3D View" allows a free movement of the camera in the virtual environment.
In the "3D View", there is a grid that is a marker to better position the elements in space. When the grid is positioned at "0", it represents the user's eye height. Any objects you place below this grid will be displayed below the user's eyes and vice versa.
[3D Context]
[360° Context]
Managing the parallax effect
The "3D View" allows you, among other things, to position objects correctly and avoid the parallax* effect when the experience is viewed in a headset or mobile device.
The parallax* effect is a feeling of floating or detachment from objects in a scene.
To avoid the parallax effect in a 360° experiment, first change the size of the sphere and then place the elements as far into the sphere as possible.
[View of the sphere and the element optimally placed in the sphere]
To properly position each object, use the positioning tools.
In addition, when an object is selected in the 3D view, press the "space bar" to center this element in the center of the camera, and thus redefine the axes of movement of the camera, to facilitate the positioning of the object.
It's up to you and don't hesitate to send us your comments and questions!
See you soon on the next tutorial! 🙂
I invite you to also consult these tutorials:
- Vue 360
- Position elements manually
- Header in Speedernet Sphere
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