If your project includes gITF animations when importing a 3D object with the format .gITF, these animations will also be imported and available in your project.
Sphere is equipped with what is called a gITF animations mixer, which allows you to start one or more gITF animations from your 3D object and configure them.
You can access gITF animations from the “PROPERTIES” window of the 3D object, by clicking on the icon of the “ANIMATIONS” part.
gITF animations
Click on the button on the bottom of the window to add a new gITF animation.
You can choose the “Animation target”, which must be animated according to your needs: either the whole element or one of the element aspects.
Then, click on the button under the “Animation mixer” to read the gITF animation(s) already defined in the 3D object.
Select the animation you need from the list.
If your 3D object includes several gITF animations, you can decide to add many of these animations to the gITF animation mixer. To do that, click on […] to add another gITF animation to the animation mixer.
To delete a gITF animation in an animation mixer, click on the icon on the right side of the gITF animation name.
Interpolation
You can activate or deactivate the movement interpolation for your animation by clicking on the On/Off button: .
If you activate the interpolation, here are the animation play parameters, which you can define according to your needs:
- Simple or looped playing
- Iterations (the number of times the animation must be played)
- “Time” speed factor (the number […]; here, 1 is the animation’s normal speed)
- Ping pong (back-and-forths from the beginning to the end of the animation)
- Type of acceleration (linear, ease in, ease out, ease in out)
According to your needs, you can add other animations with the format .gITF to the 3D object in question. To do that, click again on the button on the bottom part of the screen to add and configure other animations.
At the same time, you can also enrich your 3D objects with the parameters available in the “ANIMATIONS” tab.
Once you have defined your 3D objects animation(s), you can launch them using the “IMPLICATION” or “EVENTS” tool according to your scenario.
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