This tutorial will show you how to create interactive activities with Speedernet Sphere, using aspects, states and conditionals.
The basics you are going to discover in this tutorial can be applied to every type of project you need to achieve with Speedernet Sphere.
If you remember, I described the following scenario as an example, in the tutorial “Create an interactive and immersive experience”:
“The user is at his workplace ’Maintenance workshop’. A noise is suddenly heard in the workshop.
The user must listen carefully to identify the area where the problem is coming from. Once this area has been identified, the user must seek out and identify the items needed to fix the problem.”
In this tutorial, we’ll first start with the first steps, that is to say:
- Add items and configure aspects and states
- Create interactions between items
Example rendering
Click on this link to view the example rendering.
You can also download the .sph file of the example: Click here to download it.
I suggest you watch the video below to see how these steps are implemented:
You can also follow the steps below:
Step 1 – Add items and configure aspects and states
For this, you will need items of different types, such as:
- Images (pictogram)
- Texts
- Triggers
Always start by:
- Adding an item
- Renaming the item in the left column
- Configuring the aspect (if needed)
- Configuring the state (if needed)
- Placing the item in the scene
Fixing area
- Add a trigger item
- Rename it in the left column
- Place it in the area you want
Instructions to find the items
- Add a text item
- Rename it in the left column
- Write the instructions and format them
- Select the “Invisible” state as the default state
Items to find
For the items to find:
- Add an image item
- Rename it in the left column
- Define the media (using the online library)
- Add a new aspect and define the media
- Rename the aspects
- Select the “Invisible” state as the default state
- Place the item
To save production time, use the function “Duplicate” (CTRL + D or Control + D) for the two other items to find.
Step 2 – Create interactions between items
Your items are transposed into the scene. It is time to create interactions between items. To facilitate this part of the job, you can cut your scenario.
In our example:
- When the user interacts with the trigger, the following items are displayed:
- The instructions
- The pictograms (items)
- When the user interacts with the items “to find”:
- The two correct items change aspect and become green checkmarks
- The incorrect item (if the user clicks) changes aspect and becomes a red cross
- Test it
To continue, take a look at the tutorial:
Part 2 - Create an immersive environment
and:
Part 3 – Create engaging activities
Don’t hesitate to share your comments and questions!
See you soon for the next tutorial 😀
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