Sound plays a very important role in immersion. For audios, you should use MP3, 44KHz, 128kbit/s max, mono files if possible.
In Speedernet Sphere, sound spatialization is managed automatically. Think about "where" and "how" you want your users to hear the sound.
Now let's move on to how to add a sound to the panorama!
To add a sound to your scene, in the Add Item tab, click "Sound" .
The sound element is displayed on the stage with a pictogram representing the latter .
In the right column, rename the item.
To define the aspects and states of the element, click on the "PROPERTIES" icon in the element column.
A window opens and allows, from the "Define media" button, to select the audio file to import.
Choose an audio file that is not yet in the project, or on the contrary, that is already present.
When an element is inserted, it is visible in the "Properties" window. You can replace it using the "Set Media" button.
An audio clip is characterized by one or more aspects and one or more states. A section of the window is dedicated to each of them.
Let's take an example to better understand the definition of an "Aspect":
Imagine a workspace with a sound of rain in the background. So, first you hear the sound of this space and then the sound of rain. This sound type element has two aspects (two sounds): "open space" and "rain".
A state characterizes the audio clip by:
- read status
The states are added in the "Element States" section.
When you add a sound element, four states "Stop", "Play", "Play in loop" and "Pause" are proposed by default. You have the possibility to modify and adapt them according to your needs.
To meet the needs of your interactive scenario, your element can be played multiple times. To add a report, click on the "Add report" button.
The blue flag, as in the panorama list, is used to set the default initial state of the element.
It's up to you and don't hesitate to send us your comments and questions!
See you soon on the next tutorial! 🙂
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