To add a video to your scene, in the Add Item tab, click "Video" .
The video element appears on the Stage with a pictogram representing the video .
In the right column, rename the item.
To define the aspects and states of the element, click on the "PROPERTIES" icon in the "ELEMENTS" column.
A window opens and allows from the "Define media" button, to select and associate a media to the video element.
Choose a video that is not yet in the project, or on the contrary, a video that is already present.
When an element is inserted, it is visible in the "Properties" window. You can replace it using the "Set Media" button.
A video clip is characterized by one or more aspects and one or more states. A section of the window is dedicated to each of them.
An "Aspect" can be for example the door of an elevator that is closed. To have the open-door aspect, it is necessary to add an aspect that will allow you to import a new video or reuse an existing one. To do this, click on the "Add aspect" button in the "ASPECTS" section.
A state characterizes the element in two ways:
- its visibility
- its reading.
The states are added in the "Element States" section.
When you add a video type clip, four states; "Stop", "Play", "Pause" and "Invisible"; are offered by default with different settings for visibility, interactivity and playback of the element. You have the possibility to modify and adapt them according to your needs.
To meet the needs of your interactive scenario, the visibility and interactivity of your element can be multiple. An element can have a "Non-clicked" state, for which it will be visible and interactive for example. After being seen, it may (if the scenario awaits it) become non-visible for example.
In the case of a video, it can present itself to the user in playback state (play once or loop), pause, or stop.
To add a report, click on the "Add report" button.
The blue flag, as in the panorama list, is used to set the default state of the element.
Feel free to give us your feedback on this feature! 👨💻👩💻😃
See you soon for the next tutorial! 🙂
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